Meta can be used as an acronym for “most effective tactics available,” and calling something “meta” means that it’s an effective way to achieve the goal of the game, whether it’s to beat other players or beat the game itself.
Compensation Analyst (Short-Term Employee)
Meta is seeking a Compensation Analyst with demonstrated analytical and operational experience to support the delivery of offers and the preparation of audits/reports related to new hire compensation. This will be a short-term in office position intended to last no longer than 12 months to provide support to Meta’s existing Compensation team.
Compensation Analyst (Short-Term Employee) Responsibilities
- Foster cross-functional partnership with Meta recruiting teams
- Work with recruiting and/or leaders to develop offers
- Apply your experience in quantitative analysis, data mining, and the presentation of data to see beyond the numbers and help inform, influence, support, and execute our business decisions
- Build and maintain reports/metrics and monitor the integrity and validity of the data reported
- Obtain a thorough understanding of our data sources and collection methods
- Develop compensation models and conduct statistical analysis
- Analyze trends in compensation and build intelligence through reporting
- Work with large amounts of data and build mechanisms to streamline processes
Minimum Qualifications
- 4+ years of experience in compensation, recruiting, consulting, finance, or a similarly applicable field
- Experience in Excel, including experience building analyses and models
- Project management experience
Preferred Qualifications
- BS/BA in Economics, Finance, HR, or related discipline
Data Engineer, Analytics (Technical Leadership)
Every month, billions of people leverage Meta products to connect with friends and loved ones from across the world. On the Data Engineering Team, our mission is to support these products both internally and externally by delivering the best data foundation that drives impact through informed decision making. As a highly collaborative organization, our data engineers work cross-functionally with software engineering, data science, and product management to optimize growth, strategy, and experience for our 3 billion plus users, as well as our internal employee community. We are looking for a technical leader in our Data Engineering team to work closely with Product Managers, Data Scientists and Software Engineers to support building out a great platform for the future of computing. In this role, you will see a direct correlation between your work, company growth, and user satisfaction. You’ll work with some of the brightest minds in the industry, work with one of the richest data sets in the world, use cutting edge technology, and see your efforts affect products and people on a regular basis. The ideal candidate will have strong data infrastructure and data architecture skills as well as experience in areas such as governing company wide data marts, enabling security and privacy data solutions, and full stack experience with analytical technologies. Candidates should also have a proven track record of leading and scaling efforts related to end-to-end analytics systems, strong operational skills to drive efficiency and speed, strong project management leadership, and a strong vision for how data can proactively improve companies. As we continue to expand and create, we have a lot of exciting work ahead of us!
Data Engineer, Analytics (Technical Leadership) Responsibilities
- Proactively drive the vision for data foundation and analytics to accelerate building and improvement of cross platform components across Instagram, and define and execute on plan to achieve that vision.
- Conceptualize and own the data architecture for multiple large-scale projects, while evaluating design and operational cost-benefit tradeoffs within systems.
- Create and contribute to frameworks that improve the efficacy of logging data, while working with data infrastructure to triage issues and resolve.
- Build cross-functional relationships with Data Scientists, Product Managers and Software Engineers to understand data needs and deliver on those needs.
- Define and manage SLA for all data sets in allocated areas of ownership.
- Determine and implement the security model based on privacy requirements, confirm safeguards are followed, address data quality issues, and evolve governance processes within allocated areas of ownership.
- Design, build, and launch collections of sophisticated data models and visualizations that support use cases across different products or domains.
- Solve our most challenging data integrations problems, utilizing optimal ETL patterns, frameworks, query techniques, sourcing from structured and unstructured data sources.
- Assist in owning existing processes running in production, optimizing complex code through advanced algorithmic concepts.
- Optimize pipelines, dashboards, frameworks, and systems to facilitate easier development of data artifacts.
- Influence product and cross-functional teams to identify data opportunities to drive impact.
- Mentor team members by giving/receiving actionable feedback.
Minimum Qualifications
- Bachelor’s degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
- 10+ years experience in the data warehouse space.
- 10+ years experience in custom ETL design, implementation and maintenance.
- 10+ years experience with object-oriented programming languages.
- 10+ years experience with schema design and dimensional data modeling.
- 10+ years experience in writing SQL statements.
- Experience analyzing data to identify deliverables, gaps and inconsistencies.
- Experience managing and communicating data warehouse plans to internal clients.
Preferred Qualifications
- BS/BA in Technical Field, Computer Science or Mathematics.
- Experience working with either a MapReduce or an MPP system.
- Knowledge and practical application of Python.
- Experience working autonomously in global teams.
Experience influencing product decisions with data.
Interaction Sound Designer
Meta is seeking an experienced Interaction Sound Designer to join our innovative Creative Audio team. Our mission is to create meaningful experiences that enhance human connection through the power of audio. We’re looking for someone with exceptional skill in sound design and music to help us bring this vision to life. Your focus will be on shaping audio and haptic experiences. You will be designing interaction sounds for Instagram, Facebook, WhatsApp, Messenger, and Threads. You will be responsible for helping to build brand recognition, and enhance the overall brand experience. As an Interaction Sound Designer, you’ll be part of a team of highly skilled creatives from diverse backgrounds and industries who are dedicated to crafting exceptional audio experiences. You’ll have access to state-of-the-art recording facilities at our internal studios, allowing you to bring your audio vision to life. The role combines functional sound design thinking and execution with a demonstrated ability to innovate in new and virtual mediums. Candidates must have a solid understanding of interaction sound design, its impact on people and their experiences, and a passion for pushing the boundaries of sonic experiences, including accessibility. You will be involved in all aspects of the sound design process, from concept to iteration and refinement, to preparing and implementing assets, to testing performance and approving designs for public release. Candidates must be able to work autonomously as well as collaborate closely with team members and product groups while leading complex projects, across multiple platforms and mediums, through to completion. Strong communication and presentation skills are essential, as you’ll provide creative feedback and work closely with cross-functional teams, collaborating closely with partners across multiple areas of focus and disciplines to define the sonic landscape of a wide range of software and hardware experiences. As a centralized team, we touch nearly every product Meta produces, making our team integral to the company’s success. We collaborate with product and creative teams across Meta to drive sonic innovation and create meaningful experiences that challenge the norms and connect people in new ways.
Interaction Sound Designer Responsibilities
- Craft unique, memorable, and iconic sonic experiences for the 3+ billion people who use Meta technologies.
- Drive complex interaction sound design + haptics projects through completion.
- Use your proven understanding of interaction sound design to define and distill broad concepts into actionable deliverables.
- Contribute to the development of sound design systems by establishing audio design standards, guidelines, and best practices, while being the go-to expert for all things sound, including design standards, best practices, and implementation guidelines.
- Execute in a fast-paced and highly fluid environment
- Collaborate closely with other sound designers to ensure systems alignment across products
- Collaborate closely with all partners to determine scope of work, planning and execution of sound design and implementation.
- Influence key business decisions within the organization and product/ business area, leveraging clear data-driven decision making
- Influence and drive sonic excellence in order to maintain quality and leverage existing resources for product consistency and efficiency
- Develop and maintain a consistent sonic brand identity across key Meta touchpoint
Minimum Qualifications
- Hands-on experience with Sound design and Interaction Sound Design in particular.
- 5+ years creating UX sonic experiences for products in mobile, hardware, and non-traditional or immersive environments.
- Experience creating original sound design for high-profile products or experiences.
- Experience with sound design synthesis and latest plugins.
- Proven communication and interpersonal skills.
- Demonstrated music production experience.
- Demonstrated skills in Pro Tools and/or other professional DAW’s.
- Understanding of human-centered design.
- Experience managing, scoping and communicating project milestones and deliverables.
- Experience testing implementation of sounds.
- Troubleshooting and problem solving skills
- Time-management and organizational skills to meet delivery specifications and deadlines
- Understanding of Design Systems and systems thinking
- Understanding of haptics design patterns and principles
- Understand accessibility requirements.
- Communicate effectively with technical teams and software developers to ensure seamless and efficient sound implementation.
Preferred Qualifications
- Mobile audio experience
- Experience in designing audio for AR and VR experiences
- Experience with game engines (Unity, Unreal)
- AR audio experience with AR design tools (Spark, Snap Studio)
- Experience with audio middleware (Wwise, FMOD)
- Knowledge of acoustics, equipment set ups and calibration
- Experience mixing in a variety of mediums, such as mobile and spatial audio
Understanding of programming and technical sound paradigms in VR, AR, or other immersive mediums
Technical Game Designer
The Horizon Team at Meta is building a social User Generated Content (UGC) platform where people can find people, places, and things they care about — a Metaverse without constraints where people have freedom of identity and expression and can experience living virtual worlds that could not exist in the real world. Our vision is to build a global-scale UGC platform where the world’s creators, performers, and more will be able to create their place, and enable their communities to connect, engage and play in all kinds of ways. We are driven to create a safe and compelling metaverse for never-ending exploration — our journey is just the beginning, come join us. As a Technical Game Designer on the Meta Horizon team, you’ll be at the forefront of prototyping, designing, and shipping VR-best experiences for the ever-expanding Horizon metaverse. You will work with teams of designers, artists, engineers and more to explore innovative core mechanics and game loops for first-party content across Horizon Worlds.
Technical Game Designer Responsibilities
- Design end-to-end experiences with satisfying and novel core mechanics and loops
- Create prototypes independently and in collaboration with other designers
- Help establish preliminary processes to align cross-functional teams
- Contribute to strategic decisions, working with the Design and Product teams
- Give and solicit real time feedback from other designers to continually raise the quality and craftsmanship of the product
- Partner with PMs, engineers, researchers, content strategist & QA, overseeing the implementation of the user experience from product conception to launch – as well as post-launch design support
- Quickly solve issues with your cross-functional leads including user research, data science, and product management
- Clearly articulate prototypes, design decisions, and concepts to a vast set of internal stakeholders,
- Advocate for game design and help us build a great, welcoming, and inclusive game design community within Reality Labs and throughout Meta
Minimum Qualifications
- 8+ years of game design experience or a minimum of 2 shipped titles on any platform that have been successful (highly rated, critically acclaimed, award-winning, etc.)
- Experience with technical aspects of game design such as coding in Unity with C# or C++
- Experience leading end-to-end development efforts and designing games from concept to launch and live ops
- Experience coordinating and collaborating with diverse cross functional teams to bring a vision to life
- A portfolio that features some games you have prototyped or shipped, and showcases your game design skills
Preferred Qualifications
- Experience developing or designing VR or AR games
- General design knowledge across a range of design specializations
- Experience in design strategy in addition to fluency in executing such as tuning the feel of the game
- Experience utilizing research and data to drive strategy and decision making
- Experience with TypeScript